Evaluating Realism for Virtual Supporting Characters
نویسندگان
چکیده
Convincing and compelling virtual environments that are populated with rich characters demand consistent, nuanced, and realistic behavior that is integrated in the surrounding environment. Inadequate and unscalable traditional Artificial Intelligence based approaches have made it impractical to apply this level of character depth and detail to large environments. We introduce the concept of Supporting Character Realism (SCR) for virtual avatars by identifying the capabilities of agents which have the ability to work in tandem with traditional “main character realism” approaches by demonstrating consistent and nuanced behaviors that blend into the surrounding background environment. Next, we propose several metrics for evaluating agents attempting to achieve this level of realism and test our proposed metrics in a rich social interaction experiment placed in a virtual bar amidst a variety of human and computer controlled patrons. Finally, we gauge the performance of a set of both traditional scripted bots and prototype AI-driven agents designed to target our concept of SCR. Our results show that SCR is not only a distinguishable and measurable metric of agent realism, but also a technically achievable goal within the reach of modern AI techniques.
منابع مشابه
Three Avatars Walk into a Bar: Defining and Evaluating Realism for Virtual Supporting Characters
Convincing and compelling virtual environments that are populated with rich characters demand consistent, nuanced, and realistic behavior that is integrated in the surrounding environment. We introduce the concept of Supporting Character Realism (SCR) for virtual avatars by identifying the capabilities of agents which have the ability to work in tandem with traditional “main character realism” ...
متن کاملLife-Sized Audiovisual Spatial Social Scenes with Multiple Characters: MARC & SMART-I2
With the increasing use of virtual characters in virtual and mixed reality settings, the coordination of realism in audiovisual rendering and expressive virtual characters becomes a key issue. In this paper we introduce a new system combining two systems for tackling the issue of realism and high quality in audiovisual rendering and life-sized expressive characters. The goal of the resulting SM...
متن کاملAn Investigation of Presence Response across Variations in Visual Realism
This paper describes reports on the results of an experiment designed to study the impact of realism on the reported presence in an immersive virtual environment. An experiment was carried out with 40 participants who were asked to walk through a virtual street, which had virtual characters walking through it. Two factors were varied – texture quality (2 levels) and virtual character realism (2...
متن کاملEvaluating the response to virtual characters by using a social behavioral task
The understanding of how virtual characters are perceived in virtual reality environments is an area of much interest, since their interactive role in these environments is increasing. Creating a character which would be perceived appealing and engaging is a difficult task as they can vary in appearance and motion realism, voice, agency, and levels of interaction, to name a few. Measuring peopl...
متن کاملGaze Behaviors for Virtual Crowd Characters
Nowadays, crowds of virtual characters are used in many domains such as neurosciences, psychology, and computer sciences. Since as human beings, we are natural experts in human being representation and movement, it makes it that much harder to correctly model and animate virtual characters. This becomes even more challenging when considering crowds of virtual characters. Indeed, in addition to ...
متن کامل